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Super Pack 7

Super Pack 7

Suggested grade: 6
(children who will be entering grade 7 in the fall)

Brief Product Description

Super Pack 7 contains:

  • Summer Book 7
  • Strategies That Work: Comprehension Practice
  • Albert's Insomnia
   More details . . .

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Detailed Product Description

Summer Book 7 (2nd edition) is for students entering the seventh grade. It contains fifty pages of activities. The top half of each page reviews math concepts. The bottom half of each page reviews language concepts. There are thinking skills or reading comprehension exercises on the back of each page. A complete answer key is located at the back of the book and may be easily removed.

Some of the math concepts reviewed are:

  • addition, subtraction, multiplication, and division of whole numbers, fractions, and decimals
  • finding the lowest common multiple
  • graphing
  • working with prime numbers
  • working with percentages
  • converting measures
  • solving word problems
  • rounding numbers
  • using divisibility rules
  • factoring numbers
  • balancing a checkbook

Some of the grammar and writing concepts reviewed are:

  • identifying the eight parts of speech
  • identifying subjects, direct objects, indirect objects, predicate nominatives, and objects of the preposition
  • action, linking and helping verbs
  • verb tenses
  • diagraming
  • antecedents
  • synonyms, antonyms, homonyms
  • possessive words
  • punctuation
  • singular and plural
  • capitalization
  • types of sentences
  • writing paragraphs
  • outlining
  • optional book report

BONUS!  Learn about different countries around the world each week and improve geography and mapping skills each day.

Strategies That Work: Comprehension Practice

Develop reading comprehension skills with strategies that work! Each reproducible page includes literary or factual text, followed by multiple-choice, true-false, short answer, or other types of questions.

Students will use the following strategies:

  • Finding facts
  • Finding main ideas
  • Sequencing
  • Using context clues
  • Drawing conclusions
  • Noting details
  • Following directions
  • Understanding questions & paragraphs
  • Using a dictionary
  • Understanding and using a Table of Contents
  • Using a schedule


Albert's Insomnia is a mental math game using math operations, which can be differentiated for all grades, inclusive of K-5, 6-8 and even high school level students (when factorials and exponents are incorporated into the game). Educators using Albert's Insomnia report playing helps with: mental math; math facts; learning order of operations; developing attention span and concentration, aiding students with ADD/ADHD; communication and social interaction skills practice; critical and creative thinking skills practice; building self esteem; gives reluctant math students another chance to find math enjoyable!

For first time players we recommend dealing cards 1, 2, 3 and 4 (the 1,2,3,4 are also the first four correct solutions to any hand dealt as simple as taking turns counting). Players just have to find an operation for the next consecutive number. (28 is the record to date with addition, multiplication, subtraction, and division)

  • Two ways to find bigger flocks: dealing more cards or use exponents and factorials!!
  • Players should state the correct answers to serve as a cue for the other player(s) to remind them what they are solving for next. For example, the first player in a new hand would say "4 minus 3 equals 1" and could tell player two you have to find 2.
  • Educators- Color coded card backs allow for quick easy differentiation based on student's abilities while keeping the game "feel." This is a great warm up to get the cobwebs out and get the brain in gear for any subject!
  • Albert's Insomnia can be played with students that are just starting to learn addition and subtraction. Simply deal out more cards (about 6) and let them add and subtract to see how high they can go. They are still developing the frontal lobes and doing critical and creative thinking skills practice.
  • Albert's Insomnia can continue to be fun and educational for students in high school too! Simply incorporate exponents and factorials into game!
  • One math teacher, Pat, said they play Last Shepherd Standing with a timer. Students choose the cards to play with and write their card's number on the board. Play begins and students take turns each having 15 seconds to create a correct answer. Correct solutions keeps them in them game and standing. The last one standing wins!  Pat related that the students want to play everyday!


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