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Help students develop a sense of direction Game Players: one or more Equipment: one map with a grid dividing the map into squares |
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a pawn or other movement piece for each player
two compass dice Object: to be the first one off the map Each player places his pawn in the center grid on the map. If two or four squares make up the center, players may choose into which square to place their pawns. Decide who will go first. A player rolls the compass dice. The player chooses the more advantageous of the two directions and moves his pawn one square in that direction. The first player to move off the map is the winner.
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Provide practice calculating with decimals These dice can be combined with other numbered dice for addition, subtraction, multiplication, or division practice. Operator dice can be used to determine what calculation will be done. Example: 9 - .67 = ? For a real challenge, these dice can be combined with fraction dice. Example: 5/6 + .50 = |
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These dice are good story starters. Have the class or a group of students roll one die. The first student gives a "fact" to answer the question. After several students have given "facts," have each student write his or her version of the incident or story. The students should not discuss the story with one another or another group. It is interesting to see how many different versions the class will generate for the same "facts." |
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English Dice -Parts of Speech Dice Idea #1: Write some sentences on the board or on a worksheet. Roll the die. Have students identify all the words in the sentences that are that part of speech. Idea #2: Roll one or more dice. Have a student give a word for |
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each part of speech. Then have the student use
the word or words in a sentence. This is an expecially
good way to practice a foreign language. |
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Note: The tenths dice have not been reduced to lowest terms. All other fraction dice have been reduced. Simple Ideas Have a student roll two tenths dice and tell which fraction is greater. The > side of a six function dice can be used if desired. Have a student roll two tenths dice and add or subtract the |
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fractions. An addition/subtraction operator die can be used to randomize the process. Advanced Ideas Combine factions dice with differing denominators. Have students add, subtract, multiply, or divide them. You can include an operation die to randomize the problems. Skill Drill #1 Dice needed: 2 fraction dice 1 six-function die 1. Place the function die > side up. Skill Drill #2 Dice needed: 2 fraction dice 1 two-function or 1 six-function die 1. Roll all three dice and solve the problem shown. Difficult Ideas Combine two fractions dice with different denominators and the addition/subtraction function die. Have the student roll the dice. Do not allow the student to rearrange the dice on subtraction problems. Leaving the dice as they were rolled will generate occasional negative answers. For a real challenge, these dice can be combined with decimal dice and a six function die. Then students never know what type of conversions they will have to do. |
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| These can be combined with other positive and negative dice or other numbered dice. Have students add, subtract, multiply, or divide them. You can include one or more operation dice to randomize the problems. |
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Game 1 Dice Needed: 6 numbered dice of any combination with one die being a unique color 1. Select the die with the unique color to be the
answer die. |
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3. Set the answer die a few inches apart from the others
and line up the remaining dice. Example: Game 2 Dice needed: 2 numbered dice Other equipment: game board and movers 1. Select one die to be the movement die. Decide
whether the dice will be added, subtracted, multiplied,
or divided. Example: A red and a blue dice are rolled. The red die is the movement die. Roll: 3(r), 5(b) Addition: Say "3+5=8" or "5+3=8" and move 3. Subtraction: Say "5-3=2" or "8-3=5" and move 3. Multiplication: Say "3x5=15" or "5x3=15" and move 3. Division: Say "15÷3=5" or "15÷5=3" and move 3. Game 2 - alternate Dice needed: 3 or more numbered dice Play as above, except roll all the dice and add them all. Game 3 Dice needed: 1 number die 1 two-function die 1. Roll both dice to determine the starting number. Game 4 - alternate Dice needed: 2 or more numbered dice and the same number of two function dice as numbered dice 1. Roll a function die and a numbered die and place
them in a row. Example: +5-7+9-2-6+4-1 Answer: +2 or 2 |
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Summerbook Company · Hartsville, SC 29550 · 877-684-8502 · 757-678-4001